







|


|
Resume
Click here for a printable PDF version.
Gabor Nagy.
1521 Lago St. #11
San Mateo, California 94403
USA
gabor3@equinox3d.com
I'm a software architect / engineer with 12+ years of experience, seeking an architect or lead engineer position in the 3D graphics and animation field, preferably in a Microsoft-free environment.
Main skills:
Designing efficient large systems for 3D modeling, rendering and animation research and development. Single-handedly architecting and developing EQUINOX-3D (see main page), as a hobby / private project.
Scientific visualization, terrain rendering, satellite image processing, realtime weather imagery in 3D. See here and here
User interface design and implementation (wrote my own GUI toolkit, called Xe and created the GUI for EQUINOX-3D etc.).
2D image manipulation: wrote EPaint and 2DLib (a library used by EQUINOX-3D and EPaint).
UNIX / Linux network programming (TCP/IP sockets, signal-driven design).
UNIX / Linux sytem administration.
3D artwork. See here and here
Web design (designed this Web site).
Programming languages and systems:
Assembly, C/C++, Cg, GLSL, Linux, UNIX, Macintosh OS-X, OpenGL, Xt, X11, Motif, Xe,
Sony PlayStation-2 (I developed one of the first renderers and made demos),
Sony PlayStation-3 (I created the 3D environment (artwork and programming) for the now famous duck demo, shown at the introduction of the PlayStation-3 at E3 of 2005 and I did all the rendering for the 2006 GDC keynote's
Fish demo).
Employment:
1998-present Sony Computer Entertainment America in Foster City, CA. R&D group: interactive 3D graphics, scene-graph API, real-time photorealistic rendering (including global illumination with spherical harmonics).
I was also one of the main architects of COLLADA, and lead the COLLADA physics effort. I also teach classes on 3D programming, from modelling to rendering and animation.
1996-1998 Alias|Wavefront Toronto, Canada: 3D modeler development (Power Animator and Maya).
1994-1996 SEGA of Japan in Tokyo: Virtual Reality research.
Publications:
2000 Real-time shadows on complex objects (Game Programming Gems, by Charles River Media).
2000 Convincing-looking glass for games (Game Programming Gems).
Languages:
English (fluent).
Hungarian (native).
Japanese (very basic).
Other interests:
EQUINOX-3D © 1992-2009 By Gabor Nagy
|