Resume

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Gabor Nagy.
1521 Lago St. #11
San Mateo, California 94403
USA
gabor3@equinox3d.com


I'm a software architect / engineer with 12+ years of experience, seeking an architect or lead engineer position in the 3D graphics and animation field, preferably in a Microsoft-free environment.


Main skills:
  • Designing efficient large systems for 3D modeling, rendering and animation research and development. Single-handedly architecting and developing EQUINOX-3D (see main page), as a hobby / private project.

  • Scientific visualization, terrain rendering, satellite image processing, realtime weather imagery in 3D. See here and here

  • User interface design and implementation (wrote my own GUI toolkit, called Xe and created the GUI for EQUINOX-3D etc.).

  • 2D image manipulation: wrote EPaint and 2DLib (a library used by EQUINOX-3D and EPaint).

  • UNIX / Linux network programming (TCP/IP sockets, signal-driven design).

  • UNIX / Linux sytem administration.

  • 3D artwork. See here and here

  • Web design (designed this Web site).


Programming languages and systems:
  • Assembly, C/C++, Cg, GLSL, Linux, UNIX, Macintosh OS-X, OpenGL, Xt, X11, Motif, Xe,
    Sony PlayStation-2 (I developed one of the first renderers and made demos),
    Sony PlayStation-3 (I created the 3D environment (artwork and programming) for the now famous duck demo, shown at the introduction of the PlayStation-3 at E3 of 2005 and I did all the rendering for the 2006 GDC keynote's Fish demo).


Employment:
  • 1998-present Sony Computer Entertainment America in Foster City, CA. R&D group: interactive 3D graphics, scene-graph API, real-time photorealistic rendering (including global illumination with spherical harmonics).
    I was also one of the main architects of COLLADA, and lead the COLLADA physics effort.
    I also teach classes on 3D programming, from modelling to rendering and animation.

  • 1996-1998 Alias|Wavefront Toronto, Canada: 3D modeler development (Power Animator and Maya).

  • 1994-1996 SEGA of Japan in Tokyo: Virtual Reality research.


Publications:
  • 2000 Real-time shadows on complex objects (Game Programming Gems, by Charles River Media).

  • 2000 Convincing-looking glass for games (Game Programming Gems).


Languages:
  • English (fluent).

  • Hungarian (native).

  • Japanese (very basic).


Other interests:
  • Flying. I'm an ~800-hour private pilot with an (airplane) instrument rating and a helicopter rating. See flying and flying pics..



EQUINOX-3D © 1992-2009 By Gabor Nagy