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[1 introduction]
[2 overview]
[3 reference]
[4 GUI]
Index
E3dObject_CustomUpdate
E3dObject_CustomUpdate
Create/update an Object with the specified runtime-class component
Syntax
E3dObject* E3dObject_CustomUpdate(E3dObject* PObject, void* PObjectComponentTemplate, const EUpdateFlags PUpdateFlags, ECallFlags PCallFlags, EChangeFlags* PTriggeredChangeFlagsP)
Arguments
E3dObject* PObject Object to update
void* PObjectComponentTemplate Component template that specifies the values
const EUpdateFlags PUpdateFlags Or-ed flags indicating what changed
ECallFlags PCallFlags Or-ed flags indicating what callbacks to call (E3dCallOUTPUTS, E3dCallCHANGEPROCS)
EChangeFlags* PTriggeredChangeFlagsP Flags for triggered changes will be returned here
Description
Calls the Update method of each ObjectComponent on PObject, with the given flags.
Return value
PObject, or a pointer to the new Object if one was created.
See also
E3dModel_CustomObjectNew, E3dModel_CustomObjectNewInit
© 1996-2022 By Gabor Nagy
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