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Index

 E3dObject_CustomUpdate


E3dObject_CustomUpdate

Create/update an Object with the specified runtime-class component

Syntax
E3dObject* E3dObject_CustomUpdate(E3dObject* PObject, void* PObjectComponentTemplate, const EUpdateFlags PUpdateFlags, ECallFlags PCallFlags, EChangeFlags* PTriggeredChangeFlagsP)

Arguments
E3dObject* PObject Object to update void* PObjectComponentTemplate Component template that specifies the values const EUpdateFlags PUpdateFlags Or-ed flags indicating what changed ECallFlags PCallFlags Or-ed flags indicating what callbacks to call (E3dCallOUTPUTS, E3dCallCHANGEPROCS) EChangeFlags* PTriggeredChangeFlagsP Flags for triggered changes will be returned here
Description
Calls the Update method of each ObjectComponent on PObject, with the given flags.

Return value
PObject, or a pointer to the new Object if one was created.

See also
E3dModel_CustomObjectNew, E3dModel_CustomObjectNewInit
© 1996-2022 By Gabor Nagy