[1 introduction]
[2 overview]
[3 reference]
[4 GUI]
The Application Programming Interface (API).
API function reference:
(under construction)
Animation-related functions
Camera-related functions
Spline-Face (E3dFace) Geometry
Geometry-related functions
Geometry operations
Light sources
Materials
Math functions
- very incomplete list, please see E3D/Math.c for more functions and include/E3D/Math.h for macros.
Matrix-related functions
Polygon Mesh Geometry
Models (nodes that can instantiate geometry, lights etc.)
Nodes (the base class for transform Nodes)
Hierarchies
Transforms
Objects (instantiated by Models and form the base of Mesh, Spline etc.)
PointSet Geometry
Polygons
PolyGroups
Advanced Polygon-related functions
Scene-related functions
Spline Geometry
Textures
Picking
© 1996-2025 By Gabor Nagy