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[1 introduction] [2 overview] [3 reference] [4 GUI] IndexE3dObjects_CallOutputs E3dObject_CallOutputs E3dObjects_CallOutputsPropagate changes of ObjectsSyntax Arguments Description Creates an optimized call sequence to propagate changes in a dependency graph, triggered by possibly multiple Objects. Calls the InputChanged methods of Nodes and Objects and ensures that each is called only once. Uses the global E3dObject_CallOutputsProgressFunc() pointer (if not NULL) to display progress. TODO: auto-parallelize Return value OR-ed flags of E3dChgMeshSHAPE etc., indicating what changed E3dObject_CallOutputsPropagate changes of ObjectsSyntax Arguments Description Creates an optimized call sequence to propagate changes in a dependency graph, triggered by a single Objects. Calls the InputChanged methods of Nodes and Objects and ensures that each is called only once. Uses the global E3dObject_CallOutputsProgressFunc() pointer (if not NULL) to display progress. TODO: auto-parallelize Return value OR-ed flags of E3dChgMeshSHAPE etc., indicating what changed |