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[1 introduction] [2 overview] [3 reference] [4 GUI] IndexE3dSkinVertices_New E3dSkinMesh_AssignSkeleton E3dSkinMesh_UpdateShape E3dSkinMesh_SkeletonSetDefaultTransforms E3dSkinVertices_NewAllocate memory for an array of SkinVerticesSyntax Arguments Description Allocates memory for the specified number of SkinVertices. Return value A pointer to the allocated array, or NULL in case of an error. See also E3dSkinMesh_AssignSkeletonAssign Skeleton-hierarchy to a Skinned MeshSyntax Argument Description Assigns the given Skeleton to a Mesh, builds SkinVertices array. Return value None. E3dSkinMesh_UpdateShapeUpdate the shape of a Skinned MeshSyntax Arguments Description Performs Vertex-weight skinning on the given Mesh. Return value None. E3dSkinMesh_SkeletonSetDefaultTransformsMake the current "pose" of a Node hierarchy its default pose for a SkinSyntax Argument Description Makes the current pose of the Skeleton hierarchy its default pose by setting the WorldToBindPoseMatrix of each SkinJoint to the inverse of the Node's current LocalToWorldMatrix Return value None. |