E3d_Print2DTexturePrint out the attributes of a 2DTexture
void E3d_Print2DTexture(E3d2DTexture* L2DTexture)Argument
E3d2DTexture* L2DTexture The E3d2DTexture to dump outDescription
Prints the attributes of the given 2DTexture to the standard output.
E3d_2DTextureCloneClone a 2DTexture
E3d2DTexture* E3d_2DTextureClone(E3d2DTexture* L2DTexture, E3d2DTexture** L2DTextures, unsigned int LNumOf2DTextures)Arguments
E3d2DTexture* L2DTexture The 2DTexture to clone E3d2DTexture** L2DTextures List of 2DTextures for naming unsigned int LNumOf2DTextures Number of entries in the 2DTextures arrayDescription
Creates a duplicate (clone) of the given 2DTexture.
If the LNumOf2DTextures argument is not 0, this function will make sure that the name of the new 2DTexture will be unique among the 2DTextures in the L2DTextures array.
For example: if the name of L2DTexture is "Iron" and the L2DTextures array already has a 2DTexture called "Iron", the clone will be called "Iron-1".
Pointer to the new 2DTexture, or NULL in case of an error.